Friday, October 29, 2010

Day 13 and 14: laser cutter and projects

Last Friday, we basically just played on the laser cutter...

We cut out another robot, this time with a <3 engraved and I cut out a companion cube! The companion cube didn't photograph too well though, because the engraved part is hard to see on the photograph, so no photos of that.

And Tuesday, we talked about projects!

The project I really want to do right now is a recreation of a pokemon battle. We could have smoke for anything fire-type related (using liquid nitrogen)! Potentially, we could also create bubbles, but that might be more difficult because the pokemon would have to be rather large. Electrical attacks could be simulated with yellow lights. Anything physical would be pretty simple, just motors moving the arms/pokemon/legs.
There are a couple issues right now: thinking of two pokemon with movesets that wouldn't blatantly favor one pokemon is foremost. Because of the limited movesets we can create while still being interesting, it's hard to find possible pokemon... The HP/stats would just be a slightly tricky programming task: we were thinking of having a control with four buttons, and then each button would connect to the pokemon and to a computer tracking the HP. (This by itself limits the moves too, since we can't use moves that have a delay)
Currently we have possible movesets for five pokemon, but really, those pokemon would never have those movesets in a real game. (The movesets are not the best moveset for those pokemon)

Another possible project would be a dinosaur chasing down small animals! With the left/right motor program from earlier, it wouldn't be hard to create a controller for the dinosaur. (A possible issue would be length of wire though!) The small animal could have impact sensors (and a random movement program), so it knows when the dinosaur hits it. A timer could be built in, to display the time it took for the dinosaur to track down the animal!
Alternatively, we could control the animal running away from the dinosaur. The animal could have a light (infrared or visible) and the dinosaur could be just following it.
This project would be much more programming based than the pokemon one, but it would also be generally simpler, with only one main function.

Finally, I was thinking of a chutes and ladders type game, but in three dimensions. There would be no need for the player to move the pieces, since they could be mini robots that could move to the next space. Once it needs to go up to the next level, or a chute/ladder, a part of the board could move to bring it up or down. There would be a lot of little motors and programs required though, and a lot of trial and error over where the position of the parts should be. It might also be less interesting, since even a simple game like this takes a while to play.

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