Friday, November 5, 2010

Day 15 and 16: more projects

Last week, we finalized our movesets for the two pokemon:
Electrode: explosion, magnet rise, thunderbolt, mirror coat
Charizard: flamethrower, slash, earthquake, smokescreen

And we planned out what effects each move required and where the effects should go. The arena needs to light up (thunderbolt), create smoke in two areas (explosion, smokescreen, flamethrower), shake (earthquake), create confetti (explosion) and lift electrode (magnet rise). Electrode needs to light up (mirror coat) and rise (magnet rise). Charizard needs to move its arm (slash) and blow out confetti (flamethrower)

We begun to plan out one specific effect: the smoke!


The cup will contain water, and it will tip over a controlled amount to pour into a container of liquid nitrogen. We looked at how much water is required to produce an appreciable amount of nitrogen gas, and realized that the original syringe idea (squirting water from a syringe) wouldn't produce enough... However, this pouring mechanism is extremely buggy. It doesn't really pour, it splashes out water, and different amounts of water each time at that.

We also tried to create a fan to blow out confetti from Charizard's mouth. We used model magic to mold fan blades, and attached it to a motor. It didn't dry enough to test yet, but it doesn't look promising: the air it blows seems rather weak.

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