Wednesday, December 1, 2010

Day 19 and 20: refining the program and the arena/controller



We taped up the arena, so it looks very pretty now: it's mainly poster board, so it's very light. Hopefully, light enough to be hung easily.

The controller is slightly problematic at the moment. When the picocricket and the scratchboard are both attached, the resistance both sense is not at maximum, even when the pointer isn't touching anything. It still gives distinct resistances though, so I just coded around it.

Our Scratch program is completely functional! Yay! Picocricket is semi functional: it works but is really inelegant. After a move, it will just emit 0s until another move is touched. It's just not an elegant way to code!

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